Powered by Nofrendo, Snes9x, Smsplus, Race, Gwenesis, Oswan, GnuBoy, Handy, PCE-GO, Stella, Pro-System, fMSX and Arnold.
All cores were optimized to run within a memory footprint of under 256 KB of RAM, with particular emphasis on minimizing both RAM and flash usage. All 13 cores are packed into just 2.5 MB of flash, and no RAM is allocated for a core until it is actualloy launched.
| Console | Sound | Video | Save | Speed | All Games | Notes |
|---|---|---|---|---|---|---|
| NES | ✅ | ✅ | ✅ | ✅ | ✅ | Few mappers issues in some games |
| Game Boy | ✅ | ✅ | ✅ | ✅ | ✅ | Mono/Color support, Fully compatible |
| Master System | ✅ | ✅ | ✅ | ✅ | ✅ | Fully compatible |
| Game Gear | ✅ | ✅ | ✅ | ✅ | ✅ | Fully compatible |
| SG-1000 | ✅ | ✅ | N/A | ✅ | ✅ | Fully compatible |
| Mega Drive | ✅ | ✅ | ✅ | ✅ | ✅ | Some slowdown and not accurate sound in heavy titles |
| Neo Geo Pocket | ✅ | ✅ | ✅ | ✅ | ✅ | Mono/color support. Some slowdown in heavy titles |
| ColecoVision | ✅ | ✅ | N/A | ✅ | ✅ | Fully compatible |
| PC Engine | ✅ | ✅ | N/A | ✅ | ✅ | Fully compatible |
| MSX | ✅ | ✅ | ✅ | ✅ | ✅ | Fully compatible (MSX1 games only) |
| Atari 2600 | ✅ | ✅ | N/A | ✅ | ✅ | Few cart mappers not supported |
| Atari 7800 | ✅ | ✅ | N/A | ✅ | Not full speed in some games | |
| Lynx | ✅ | ✅ | ✅ | ✅ | Some slowdown in heavy titles, Sound issues in some games | |
| GX4000 | ✅ | ✅ | N/A | ✅ | Some emulation issues in some games | |
| WonderSwan | ✅ | ✅ | ✅ | Mono/color support, not fullspeed (75FPS) in most games | ||
| Super NES | ✅ | ✅ | Experimental, not enough RAM for a full featured SNES |
It runs .nes .gb .gbc .sms .gg .sg .md .ngc .ngp .col .pce .mx1 .rom .a26 .a78 .lnx .cpr .ws .wsc .sfc ROM files from the SD.
Make sure your ROMs are uncompressed (not .zip, .7z, or .rar).
The built-in Cardputer keyboard is used for all controls:
| Function | Cardputer Key | Description |
|---|---|---|
| 🕹️ Up | E | Move up |
| 🕹️ Down | S | Move down |
| 🕹️ Left | A | Move left |
| 🕹️ Right | D | Move right |
| K | Primary action / confirm | |
| L | Secondary action / cancel | |
| 1 | Start / pause | |
| ⏸️ Select | 2 | Select / menu |
| 💡 Brightness + | ] | Increase LCD brightness |
| 💡 Brightness − | [ | Decrease LCD brightness |
| 🔊 Volume + | + | Increase audio volume |
| 🔊 Volume − | - | Decrease audio volume |
| 🖥️ Screen Mode | \ | Toggle screen display mode |
| 🔍 Zoom − | Fn + ← | Zoom out |
| 🔍 Zoom + | Fn + → | Zoom in |
| 🔘 Quit Game | G0 (hold 1 s) | Go back to menu |
The
jkey is also bound as Button A to allow an alternative layout for player preference.
The
zkey is also bound as Arrow Down to allow the use of a D-PAD.
On the MSX emulator, press
FN+keyto type normal keyboard keys instead of joystick inputs.
You can alternatively use the M5Stack Joystick v1.1 (U024-C) or Joystick2 (U024-V2), just plug it in before launching a game and it will work automatically.
Cardputer-Accessories repo to get the 3D model for D-Pad that you can put on the Cardputer's keys. (Thanks to @AndreiVladescu)
The Zoom Mode allows you to dynamically adjust the display scale of games on the Cardputer’s screen.
By pressing \ (above the OK key), you can toggle between multiple zoom levels (100 to 150%), fullscreen or 4/3. This flexibility ensures that each game looks its best on the Cardputer’s compact display.
In the SNES emulator, pressing
\toggles between adaptive interlaced and lower-resolution modes for better performance.
in the GameBoy (not color) emulator, pressing
\toggles between different color palettes.
You can precisely adjust the display zoom level with fn + arrows left/right.
You can place the ROM uncompressed files anywhere on your SD card and select them. The firmware allows running ROMs up to 5.5 MB.
⚠️ Avoid having more than 512 ROMs per folder to prevent loading times.
When browsing your game list, you can type the first few letters of a game’s name to jump directly to it. This makes it much faster to find a specific title, especially when your library contains dozens of entries.
Save files are created automatically and organized into separate folders per console on your SD card. Each save is linked to the game’s filename.
⚠️ The autosave system writes to the SD card in the background at regular intervals.
The chance of corrupting a save by resetting the device exactly at the moment a write occurs is low. However, to completely eliminate this risk, it is recommended to exit games properly.
Hold the GO button for 1 second to quit safely and ensure no save corruption.
For Launcher's users, you can now use the “Game Station” partition scheme to load ROMs larger than 1MB.
In the Launcher main menu, Go to CFG → Partition Change, and select Game Station.
The firmware can also automatically switch the device to the “Game Station” partition scheme in order to load ROMs larger than 1 MB.
When you try to run a ROM that needs more space (up to 4 MB):
- The firmware checks that it is running under the Launcher.
- If needed, it asks to flash the Game Station partition table.
- The device reboots once to apply the new layout.
After the reboot, you can load larger ROMs normally, without any extra steps.






