Delaunay Flow is a visually striking and interactive live desktop wallpaper that uses Delaunay Triangulation to generate and color a field of triangles across your screen. Each triangle's color is determined by its vertical position, creating a smooth gradient that flows from top to bottom.
- Dynamic triangle mesh generated via Constrained Delaunay Triangulation
- Smooth vertical color gradient with multiple color stops
- Fully customizable via
settings.json - High-performance OpenGL rendering
- Built in C++ with real-time responsiveness
- OS: Windows 10/11
- GPU: OpenGL-compatible
- Compiler: Visual Studio 2022 (recommended)
- Download: Get the latest version of Delaunay Flow from the Releases page.
- Launch: Run
Delaunay-Flow.exeto enjoy your new live wallpaper.
-
Clone the repository:
git clone https://github.com/erfan-ops/Delaunay-Flow.git cd Delaunay-Flow -
Generate and build using CMake (choose one):
Release build:
cmake --preset vs-release cmake --build --preset release
Debug build:
cmake --preset vs-debug cmake --build --preset debug
-
Run the executable from the output directory:
- Release:
build/Release/Delaunay-Flow.exe - Debug:
build/Debug/Delaunay-Flow.exe
- Release:
Customize the wallpaper by editing settings.json:
{
"fps": 120,
"vsync": false,
"background-colors": [
[ 0.28, 0.09, 0.65, 1 ],
[ 0.98, 0.33, 0.33, 1 ],
[ 0.98, 0.55, 0.15, 1 ],
[ 0.96, 0.82, 0.2, 1 ],
[ 0.47, 0.3, 0.58, 1 ]
],
"stars": {
"draw": false,
"segments": 12,
"radius": 0.01,
"count": 150,
"min-speed": 0.005,
"max-speed": 0.026,
"color": [ 0, 0, 0, 0.66 ]
},
"edges": {
"draw": true,
"width": 0.0038,
"color": [ 0, 0, 0, 0.69 ]
},
"interaction": {
"mouse-interaction": true,
"distance-from-mouse": 0.25,
"speed-based-mouse-distance-multiplier": 0
},
"mouse-barrier": {
"draw": true,
"radius": 0.25,
"color": [ 0.2, 0.05, 0.7, 0.3 ],
"blur": 25
},
"offset-bounds": 0.3,
"MSAA": 4
}fps: Target frames per second.vsync: uses vertical synchronization.background-colors: Gradient stops (RGBA format) interpolated based on triangle Y position.stars: Star configurations (speed, count, radius, color, etc.).edges: Configuration for drawing triangle edges.interaction: enables the mouse to move the stars away.mouse-barrier: Configuration for drawing a glow around the mouse.offset-bounds: The screen offset which enables the stars to go pass though screen boundaries.MSAA: enables multi-sample anti-aliasing
Contributions are welcome! If you have an idea for improvement or want to submit a fix, open an issue or send a pull request.
This project is licensed under the MIT License.
- OpenGL for rendering
- Delaunay Triangulation algorithms for triangle generation
🎨 Transform your desktop into a geometric canvas with Delaunay Flow! ✨