Releases
0.2.0
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Highlights
better cave generation
sky islands
Authentication
Full Changelog
Gameplay
torches and various plants break if their support block is broken
Authentication (decentralized)
new ore progression: silver now spawns less deep, iron spawns deeper, gold spawns much deeper
branches and amber were rebalanced as tool materials
block break speed no longer depends on the previously broken block
Terrain
SDF-based terrain generation
Biome independent structure tables (includes some lore structures)
world presets (flat and structure world), support for custom presets through addons
stalagmite structures can be configured with more parameters
flower patches now accept multiple blocks
plateau section on tall mountains were improved
New Biomes
huge hills
plateau subbiomes
phantasmal biomes
lush forest
sky islands
starlit caves
Blocks and Items
jade ore (mountains and sky)
Metal bars (craftable)
Glimmer worms (glimmergill caves)
dew grass (lush forest)
UI/UX improvements
improved hide GUI button behavior
inventory items no longer have shadows
window hover and press resolution was improved, you can now throw items through the crosshair window
numpad keys have better names in the keybinds menu
Ctrl+backspace and Ctrl+delete now delete an entire word
better values for the fps limits
default render distance is now 12
you can see the version in the window title
many inventory UX improvements and fixes
option to see the user index to be able to address users in commands
Commands
/clear chat command
/spawn command to get/set your spawn point
/tp allows relative coordinates with ~
/tp @<playerId> to teleport to player
/kick @<playerId> to kick a player
/perm to configure player permissions
/particles command improvements
Engine
particle improvements
start of a permission system
addon files must now follow a stricter naming convention to avoid compatibility issues and user interface problems
several block and item ids were renamed
more errors when you make a mistake in your addon
first steps towards an ECS
Performance Improvements
improved mesh update speeds on block update
crafting no longer needs a server round trip, displaying recipes instantly
server-side work scheduling no longer runs generation tasks if the network queue of the player is full, reducing latency
LOD regeneration is faster (happens when you enter a world from an old version)
Bug fixes
root biome chances were wrong, making voidstone more hard to find
ore spawn locations no longer depend on the ore properties, ores with the same properties now spawn in separate locations
precision of biome display (and fog) was improved for cave biomes
problems with bold text were fixed
large asset folders (above 64 KiB) are now transferred correctly again
you no longer crouch when you press shift while the chat is open
items no longer glitch into walls or the ceiling
a movement issue with diagonal controller input was fixed
some fixes for amber with its cubyz:light modifier
fixed bugs with non-square textures
allow any number of colors in tool material colors
fixed several crashes
fixed ice lakes in LOD
fallen trees no longer float on caves
mouse movement is less jagged
ores in blueprints are fixed
Special thanks to all the supporters on Patreon and particularly
Krzysztof Wiśniewski
pi314159265358978
Kewaii
Fabien CAYRE
CrimsonKing19
CodingKoalaGeneral
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