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Push flags in RenderOverride for FLIR (#3578)
If any other RenderOverride uses flags, a nil error will occur: ``` - gamemodes/sandbox/entities/effects/propspawn.lua:106: bad argument #1 to 'band' (number expected, got nil) 1. band - [C]:-1 2. BackupRenderOverride - gamemodes/sandbox/entities/effects/propspawn.lua:106 3. <unknown> - addons/wire/lua/wire/flir.lua:53 4. DrawModel - [C]:-1 5. <unknown> - addons/wire/lua/wire/flir.lua:139 6. <unknown> - addons/hook-library/lua/includes/modules/hook.lua:313 ```
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lua/wire/flir.lua

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -47,12 +47,12 @@ FLIR.mat = Material("phoenix_storms/concrete0")
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FLIR.transmat = Material("phoenix_storms/iron_rails")
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FLIR.hide = false
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function FLIR.Render(self)
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function FLIR.Render(self, flags)
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if not FLIR.hide then
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if self.BackupRenderOverride then
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self:BackupRenderOverride()
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self:BackupRenderOverride(flags)
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end
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self:DrawModel()
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self:DrawModel(flags)
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return
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end

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