Camera in exported game does not go to the phantom camera, stuck on viewport box #593
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Just checking, did you find a solution to this in the end? |
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In my game I have my map slightly above the viewport box, and I have some pcams that are focus on the map. I have the camera I want the player to initially see to have a higher priority than the other cameras. When testing the camera works as expected and the final build works on mine. But on other people's devices it'll render out the viewport box instead. I was wondering if anyone had an issue or knew how to fix it?
I'm unsure if this is relevant but I set the Project->Window->Stretch Mode to canvas_items and stretch aspect to expand.
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