Skip to content
Discussion options

You must be logged in to vote

i did some extra troubleshooting, i made a brand new scene with no phantom cameras, just a camera3d node, a static body 3d floor and my player scene

I put the camera at global transform position at y + 5.0 and made it aim straight down at 90 degrees and the same issue, I have confirmed that this is not a phantom camera issue, this could be an issue with how camera.transform.basis is processed.
I'll look elsewhere for solutions, thank you for your time.

Replies: 1 comment 7 replies

Comment options

You must be logged in to vote
7 replies
@YashConnorJade
Comment options

@skyekun
Comment options

@YashConnorJade
Comment options

@skyekun
Comment options

Answer selected by skyekun
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
2 participants