Trying to create a camera similar to Super Mario World's #393
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In mario games like Mario World, there is a dead zone like that in the phantom camera, yet the camera always follows behind the player to allow them to see ahead (example). I've tried creating a similar system but despite setting an offset, the camera does not show ahead of the player and always ends up behind them instead of ahead of them. Any possible fixes? |
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Replies: 2 comments
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This is something others have asked about too. There is a draft PR in #284; however, I suspect that it has been abandoned by this point. So I will likely be looking at implementing a solution myself at some point post-v0.9 release. |
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Resolved for 2D scenes in the 0.11 release with the addition of the Lookahead functionality. |
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Resolved for 2D scenes in the 0.11 release with the addition of the Lookahead functionality.