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Text Based Adventure #238
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area: backendRelated to internal functionality and utilitiesRelated to internal functionality and utilitiescategory: funRelated to fun and gamesRelated to fun and gamesstatus: approvedThe issue has received a core developer's approvalThe issue has received a core developer's approvaltype: featureRelating to the functionality of the application.Relating to the functionality of the application.
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area: backendRelated to internal functionality and utilitiesRelated to internal functionality and utilitiescategory: funRelated to fun and gamesRelated to fun and gamesstatus: approvedThe issue has received a core developer's approvalThe issue has received a core developer's approvaltype: featureRelating to the functionality of the application.Relating to the functionality of the application.
Slay the dragon! Implement an old-school text-based adventure for our bot!
You can write the adventure any way you want, and pick any theme you want, no dragons required! The only hard requirement is that you must implement this in a way that isn't super noisy. That means, we can't have the bot posting dozens of messages every time you play a game.
An example of an implementation that isn't very noisy would be that the text is posted in a single embed that gets updated whenever the game progresses. Player input could happen through emote reactions rather than having the player typing. That would contain the entire game in a single message, rather than requiring tons of messages to be posted from either the bot or the player.
If you'd like to tackle this with a friend, please feel free to!
Implementation details
campaign_nameto load a different file than the default. This will make it possible for other users to create more campaigns without having to recreate the bulk of the logic.Additional information