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LoadingState.swift
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173 lines (157 loc) · 5.31 KB
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//
// LoadingState.swift
// DevLog
//
// Created by opfic on 3/16/26.
//
import Foundation
@MainActor
final class LoadingState {
private enum DefaultTarget: Hashable {
case value
}
enum Mode {
case immediate
case delayed
}
private let delay: Duration
private var immediateCountByTarget: [AnyHashable: Int] = [:]
private var delayedCountByTarget: [AnyHashable: Int] = [:]
private var delayedTaskByTarget: [AnyHashable: Task<Void, Never>] = [:]
private var visibleDelayedTargets = Set<AnyHashable>()
private var visibleTargets = Set<AnyHashable>()
init(delay: Duration = .seconds(0.3)) {
self.delay = delay
}
func begin(
mode: Mode,
update: @escaping @MainActor (Bool) -> Void
) {
begin(target: DefaultTarget.value, mode: mode) { _, isLoading in
update(isLoading)
}
}
func begin<T: Hashable>(
target: T,
mode: Mode,
update: @escaping @MainActor (T, Bool) -> Void
) {
let hashableTarget = AnyHashable(target)
begin(target: hashableTarget, mode: mode) { isLoading in
update(target, isLoading)
}
}
func end(
mode: Mode,
update: @escaping @MainActor (Bool) -> Void
) {
end(target: DefaultTarget.value, mode: mode) { _, isLoading in
update(isLoading)
}
}
func end<T: Hashable>(
target: T,
mode: Mode,
update: @escaping @MainActor (T, Bool) -> Void
) {
let hashableTarget = AnyHashable(target)
end(target: hashableTarget, mode: mode) { isLoading in
update(target, isLoading)
}
}
private func begin(
target: AnyHashable,
mode: Mode,
update: @escaping @MainActor (Bool) -> Void
) {
switch mode {
case .immediate:
immediateCountByTarget[target, default: 0] += 1
setVisibilityIfNeeded(for: target, isVisible: true, update: update)
case .delayed:
delayedCountByTarget[target, default: 0] += 1
scheduleDelayedLoadingIfNeeded(for: target, update: update)
}
}
private func end(
target: AnyHashable,
mode: Mode,
update: @escaping @MainActor (Bool) -> Void
) {
switch mode {
case .immediate:
let count = immediateCountByTarget[target, default: 0]
immediateCountByTarget[target] = max(0, count - 1)
case .delayed:
let count = delayedCountByTarget[target, default: 0]
delayedCountByTarget[target] = max(0, count - 1)
}
updateLoadingVisibility(for: target, update: update)
}
private func scheduleDelayedLoadingIfNeeded(
for target: AnyHashable,
update: @escaping @MainActor (Bool) -> Void
) {
guard delayedTaskByTarget[target] == nil,
!visibleDelayedTargets.contains(target),
0 < delayedCountByTarget[target, default: 0] else { return }
delayedTaskByTarget[target] = Task { [weak self] in
guard let self else { return }
try? await Task.sleep(for: delay)
if Task.isCancelled { return }
await MainActor.run {
self.delayedTaskByTarget[target] = nil
guard 0 < self.delayedCountByTarget[target, default: 0] else { return }
self.visibleDelayedTargets.insert(target)
if self.immediateCountByTarget[target, default: 0] == 0 {
self.setVisibilityIfNeeded(for: target, isVisible: true, update: update)
}
}
}
}
private func updateLoadingVisibility(
for target: AnyHashable,
update: @escaping @MainActor (Bool) -> Void
) {
if 0 < immediateCountByTarget[target, default: 0] {
setVisibilityIfNeeded(for: target, isVisible: true, update: update)
return
}
if visibleDelayedTargets.contains(target) {
if delayedCountByTarget[target, default: 0] == 0 {
visibleDelayedTargets.remove(target)
setVisibilityIfNeeded(for: target, isVisible: false, update: update)
} else {
setVisibilityIfNeeded(for: target, isVisible: true, update: update)
}
return
}
if 0 < delayedCountByTarget[target, default: 0] {
if visibleTargets.contains(target) {
setVisibilityIfNeeded(for: target, isVisible: true, update: update)
} else {
setVisibilityIfNeeded(for: target, isVisible: false, update: update)
}
scheduleDelayedLoadingIfNeeded(for: target, update: update)
return
}
delayedTaskByTarget[target]?.cancel()
delayedTaskByTarget[target] = nil
setVisibilityIfNeeded(for: target, isVisible: false, update: update)
}
private func setVisibilityIfNeeded(
for target: AnyHashable,
isVisible: Bool,
update: @escaping @MainActor (Bool) -> Void
) {
let wasVisible = visibleTargets.contains(target)
if isVisible {
visibleTargets.insert(target)
} else {
visibleTargets.remove(target)
}
if wasVisible != isVisible {
update(isVisible)
}
}
}