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init.go
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65 lines (54 loc) · 1.7 KB
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package config
import (
"fmt"
"os"
"path/filepath"
)
const (
// InitFlagFilename is the name of the file that indicates whether the project has been initialized
InitFlagFilename = "init"
)
// ProjectInitFlag represents the initialization status for a project directory
type ProjectInitFlag struct {
Initialized bool `json:"initialized"`
}
// ShouldShowInitDialog checks if the initialization dialog should be shown for the current directory
func ShouldShowInitDialog() (bool, error) {
if cfg == nil {
return false, fmt.Errorf("config not loaded")
}
// Create the flag file path
flagFilePath := filepath.Join(cfg.Data.Directory, InitFlagFilename)
// Check if the flag file exists
_, err := os.Stat(flagFilePath)
if err == nil {
// File exists, don't show the dialog
return false, nil
}
// If the error is not "file not found", return the error
if !os.IsNotExist(err) {
return false, fmt.Errorf("failed to check init flag file: %w", err)
}
// File doesn't exist, show the dialog
return true, nil
}
// MarkProjectInitialized marks the current project as initialized
func MarkProjectInitialized() error {
if cfg == nil {
return fmt.Errorf("config not loaded")
}
// Create the flag file path
flagFilePath := filepath.Join(cfg.Data.Directory, InitFlagFilename)
// Create an empty file to mark the project as initialized
file, err := os.Create(flagFilePath)
if err != nil {
return fmt.Errorf("failed to create init flag file: %w", err)
}
defer func() {
if closeErr := file.Close(); closeErr != nil {
// Log the error but don't fail the function since the main operation succeeded
fmt.Fprintf(os.Stderr, "Warning: failed to close init flag file: %v\n", closeErr)
}
}()
return nil
}