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Update pricing: Personal .99 / Professional .99 to reflect business-tier strategy
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MarketplaceListing.md

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# RuntimeAssetImport Plugin - Marketplace Listing Info
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Use this information to fill out the product details on the Fab / Unreal Engine Marketplace publisher portal.
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## Basic Info
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**Product Title:**
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Runtime Asset Import
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**Category:**
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Tools and Plugins > Code Plugins
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**Short Description (max 255 chars):**
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Import 3D meshes (FBX, OBJ, glTF, etc.) at runtime in Unreal Engine 5. Powered by Assimp (prebuilt binaries included). Supports both ProceduralMesh and DynamicMesh.
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**Price:**
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$29.99 (Suggested)
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**Version:**
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1.0
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## Long Description
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**RuntimeAssetImport** allows you to load 3D model files from disk or URL at runtime in your packaged games and applications. It leverages the powerful **Open Asset Import Library (Assimp)** to support a wide range of formats including FBX, OBJ, glTF/GLB, DAE, and more.
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### Key Features:
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* **Runtime Import:** Load 3D assets dynamically without cooking.
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* **Wide Format Support:** Supports over 40+ formats via Assimp (FBX, OBJ, GLB, etc.).
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* **Prebuilt Binaries:** Includes pre-compiled Assimp DLLs for Win64. **No CMake or external setup required.** Just enable the plugin and go.
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* **Blueprint & C++:** Full support for both Blueprint visual scripting and C++ integration.
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* **Async Loading:** Imports assets asynchronously to prevent game thread hitches.
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* **Materials:** Automatically creates basic materials and imports textures.
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### Important Notes:
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* **3rd Party Dependency:** This product includes the **Open Asset Import Library (Assimp)** which is used under the BSD-3-Clause license.
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* **Platform Support:** Currently supports **Windows (Win64)** only due to prebuilt library dependencies.
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### Usage:
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This plugin provides two main methods for importing meshes:
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1. **DynamicMesh (Recommended):** Uses the modern Geometry Scripting framework. Stable and performant.
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2. *ProceduralMesh (Experimental):* Uses the legacy ProceduralMeshComponent. (Note: Known issues with materials in packaged builds).
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### Included Modules:
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* **RuntimeAssetImport (Runtime):** Core loading logic and Blueprint nodes.
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* **assimp (External):** Prebuilt ThirdParty library (Win64).
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## Technical Details
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**Features:**
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* Import Mesh from File (Async/Sync)
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* Import Mesh from URL
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* Procedural Mesh generation
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* Dynamic Mesh generation
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**Code Modules:**
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* RuntimeAssetImport (Runtime)
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**Number of Blueprints:**
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0
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**Number of C++ Classes:**
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10+
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**Network Replicated:**
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No (The loaded mesh is local to the client, but the component can be replicated if the actor is set to replicate)
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**Supported Development Platforms:**
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Windows (Win64)
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**Supported Target Build Platforms:**
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Windows (Win64)
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**Documentation:**
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[GitHub README](https://github.com/metyatech/RuntimeAssetImportPlugin/blob/main/README.md)
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**Example Project:**
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[RuntimeAssetImportSample](https://github.com/metyatech/RuntimeAssetImportSample)
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**Support Email:**
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fab-support@metyatech.com
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## Search Tags
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import, fbx, obj, gltf, runtime, assimp, procedural, mesh, loading
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