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| 1 | +# RuntimeAssetImport Plugin - Marketplace Listing Info |
| 2 | + |
| 3 | +Use this information to fill out the product details on the Fab / Unreal Engine Marketplace publisher portal. |
| 4 | + |
| 5 | +## Basic Info |
| 6 | + |
| 7 | +**Product Title:** |
| 8 | +Runtime Asset Import |
| 9 | + |
| 10 | +**Category:** |
| 11 | +Tools and Plugins > Code Plugins |
| 12 | + |
| 13 | +**Short Description (max 255 chars):** |
| 14 | +Import 3D meshes (FBX, OBJ, glTF, etc.) at runtime in Unreal Engine 5. Powered by Assimp (prebuilt binaries included). Supports both ProceduralMesh and DynamicMesh. |
| 15 | + |
| 16 | +**Price:** |
| 17 | +$29.99 (Suggested) |
| 18 | + |
| 19 | +**Version:** |
| 20 | +1.0 |
| 21 | + |
| 22 | +## Long Description |
| 23 | + |
| 24 | +**RuntimeAssetImport** allows you to load 3D model files from disk or URL at runtime in your packaged games and applications. It leverages the powerful **Open Asset Import Library (Assimp)** to support a wide range of formats including FBX, OBJ, glTF/GLB, DAE, and more. |
| 25 | + |
| 26 | +### Key Features: |
| 27 | +* **Runtime Import:** Load 3D assets dynamically without cooking. |
| 28 | +* **Wide Format Support:** Supports over 40+ formats via Assimp (FBX, OBJ, GLB, etc.). |
| 29 | +* **Prebuilt Binaries:** Includes pre-compiled Assimp DLLs for Win64. **No CMake or external setup required.** Just enable the plugin and go. |
| 30 | +* **Blueprint & C++:** Full support for both Blueprint visual scripting and C++ integration. |
| 31 | +* **Async Loading:** Imports assets asynchronously to prevent game thread hitches. |
| 32 | +* **Materials:** Automatically creates basic materials and imports textures. |
| 33 | + |
| 34 | +### Important Notes: |
| 35 | +* **3rd Party Dependency:** This product includes the **Open Asset Import Library (Assimp)** which is used under the BSD-3-Clause license. |
| 36 | +* **Platform Support:** Currently supports **Windows (Win64)** only due to prebuilt library dependencies. |
| 37 | + |
| 38 | +### Usage: |
| 39 | +This plugin provides two main methods for importing meshes: |
| 40 | +1. **DynamicMesh (Recommended):** Uses the modern Geometry Scripting framework. Stable and performant. |
| 41 | +2. *ProceduralMesh (Experimental):* Uses the legacy ProceduralMeshComponent. (Note: Known issues with materials in packaged builds). |
| 42 | + |
| 43 | +### Included Modules: |
| 44 | +* **RuntimeAssetImport (Runtime):** Core loading logic and Blueprint nodes. |
| 45 | +* **assimp (External):** Prebuilt ThirdParty library (Win64). |
| 46 | + |
| 47 | +## Technical Details |
| 48 | + |
| 49 | +**Features:** |
| 50 | +* Import Mesh from File (Async/Sync) |
| 51 | +* Import Mesh from URL |
| 52 | +* Procedural Mesh generation |
| 53 | +* Dynamic Mesh generation |
| 54 | + |
| 55 | +**Code Modules:** |
| 56 | +* RuntimeAssetImport (Runtime) |
| 57 | + |
| 58 | +**Number of Blueprints:** |
| 59 | +0 |
| 60 | + |
| 61 | +**Number of C++ Classes:** |
| 62 | +10+ |
| 63 | + |
| 64 | +**Network Replicated:** |
| 65 | +No (The loaded mesh is local to the client, but the component can be replicated if the actor is set to replicate) |
| 66 | + |
| 67 | +**Supported Development Platforms:** |
| 68 | +Windows (Win64) |
| 69 | + |
| 70 | +**Supported Target Build Platforms:** |
| 71 | +Windows (Win64) |
| 72 | + |
| 73 | +**Documentation:** |
| 74 | +[GitHub README](https://github.com/metyatech/RuntimeAssetImportPlugin/blob/main/README.md) |
| 75 | + |
| 76 | +**Example Project:** |
| 77 | +[RuntimeAssetImportSample](https://github.com/metyatech/RuntimeAssetImportSample) |
| 78 | + |
| 79 | +**Support Email:** |
| 80 | +fab-support@metyatech.com |
| 81 | + |
| 82 | +## Search Tags |
| 83 | +import, fbx, obj, gltf, runtime, assimp, procedural, mesh, loading |
| 84 | + |
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