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Simulator vs. device performance #25

@HarshilShah

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@HarshilShah

I'm trying to use the example application with the Xcode 9 and iOS 11 GMs here, and seeing significant performance differences between the two.

On my mid-2014 15-inch MacBook Pro, the example app absolutely flies, working perfectly, pretty much. Meanwhile, on my 6s Plus, it's dropping frames left, right, and centre. I tried messing with the usual suspects (clear memory, low power mode, etc.) but device just keeps dropping frames.

I know there's a performance difference between simulator and device, but it usually tends to be in the device's favour, especially with graphics stuff. There's also an OpenGL simulator bug in the GM, which might be at play here: https://twitter.com/xenadu02/status/911463433521860609

Any ideas for increasing on device performance? I tried but can't seem to find any way to toggle CPU-based rendering like with CIContext, for example.

Thanks

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