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[0037] Describe the CheckAccessFullyMapped and Status Overload #411

@inbelic

Description

@inbelic

The Texture and Sampler Types currently does not provide a description for CheckAccessFullyMapped or how we can handle the status overload parameter.

The proposal must be updated to describe:

  • Status parameter overloads for Load, Sample*, and Gather* methods that
    return a uint status value
  • CheckAccessFullyMapped(uint status) intrinsic that returns bool
  • How the status value is threaded through from the DXIL/SPIR-V texture
    operations

AC:

  • Proposal updated with status parameter overloads for Load, Sample*,
    and Gather*
  • Proposal updated with CheckAccessFullyMapped intrinsic description
  • DXIL/SPIR-V translation details included
  • Create issues for the new work described

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