The Texture and Sampler Types currently does not provide a description for CheckAccessFullyMapped or how we can handle the status overload parameter.
The proposal must be updated to describe:
- Status parameter overloads for
Load, Sample*, and Gather* methods that
return a uint status value
CheckAccessFullyMapped(uint status) intrinsic that returns bool
- How the status value is threaded through from the DXIL/SPIR-V texture
operations
AC:
The Texture and Sampler Types currently does not provide a description for
CheckAccessFullyMappedor how we can handle the status overload parameter.The proposal must be updated to describe:
Load,Sample*, andGather*methods thatreturn a
uintstatus valueCheckAccessFullyMapped(uint status)intrinsic that returnsbooloperations
AC:
Load,Sample*,and
Gather*CheckAccessFullyMappedintrinsic description