It appears to me that there is a bug in the vector-glow shader.
In the file glow-trails0.slang is the line:
float luma = (frame.rrr * yiq_mat).r;
I believe that frame.rrr should be frame.rgb to calculate the correct luminance based on the rgb values.
This certainly improves the shader for me.
It appears to me that there is a bug in the vector-glow shader.
In the file glow-trails0.slang is the line:
I believe that frame.rrr should be frame.rgb to calculate the correct luminance based on the rgb values.
This certainly improves the shader for me.