Container missing Instantiate Prefab funcitonality #106
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wcampospro
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@gustavopsantos @gustavosantos-kazoo |
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Have you figured out how to do this? There aren't any examples I could find in the Examples folder, and the closest in the document is that you have to do Manual Injection with AttributeInjector::Inject. So currently I have to do this in Awake(): AttributeInjector.Inject(this, gameObject.scene.GetSceneContainer()); But I'm not sure if this is intended behavior... |
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Hello Community, I was checking and trying out this package in Unity and I like it a lost, and i like what it stands for as well.
After playing around for a bit I could not properly find a way to instantiate a clone of a prefab in the scence and have Reflex inject (automatically) the dependencies.
I can actually inject throgh a method, but i have to manually call the method and pass on the dependency myself.
Example:
Reflex does not do this, or at least i could not find a way for Reflex to do this.
Am i missing something?
Any help is greately appreciated 🙇
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