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ScriptableEventTestSource.cs
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179 lines (149 loc) · 4.94 KB
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using System.Collections;
using CHARK.ScriptableEvents.Events;
using CHARK.ScriptableEvents.Listeners;
using NUnit.Framework;
using NUnit.Framework.Internal;
using UnityEngine;
namespace CHARK.ScriptableEvents.Tests.Runtime
{
internal class ScriptableEventTestSource : IEnumerable
{
public IEnumerator GetEnumerator()
{
#region Primitives
yield return CreateTestCase<
SimpleScriptableEvent,
SimpleScriptableEventListener,
SimpleArg
>(SimpleArg.Instance);
yield return CreateTestCase<
BoolScriptableEvent,
BoolScriptableEventListener,
bool
>(true);
yield return CreateTestCase<
ByteScriptableEvent,
ByteScriptableEventListener,
byte
>(1);
yield return CreateTestCase<
ShortScriptableEvent,
ShortScriptableEventListener,
short
>(1);
yield return CreateTestCase<
IntScriptableEvent,
IntScriptableEventListener,
int
>(1);
yield return CreateTestCase<
LongScriptableEvent,
LongScriptableEventListener,
long
>(1L);
yield return CreateTestCase<
FloatScriptableEvent,
FloatScriptableEventListener,
float
>(1.0f);
yield return CreateTestCase<
DoubleScriptableEvent,
DoubleScriptableEventListener,
double
>(1.0d);
yield return CreateTestCase<
StringScriptableEvent,
StringScriptableEventListener,
string
>("hello");
#endregion
#region Structs
yield return CreateTestCase<
Vector2ScriptableEvent,
Vector2ScriptableEventListener,
Vector2
>(Vector2.one);
yield return CreateTestCase<
Vector3ScriptableEvent,
Vector3ScriptableEventListener,
Vector3
>(Vector3.one);
yield return CreateTestCase<
Vector4ScriptableEvent,
Vector4ScriptableEventListener,
Vector4
>(Vector4.one);
yield return CreateTestCase<
QuaternionScriptableEvent,
QuaternionScriptableEventListener,
Quaternion
>(Quaternion.Euler(1f, 1f, 1f));
yield return CreateTestCase<
ColorScriptableEvent,
ColorScriptableEventListener,
Color
>(Color.red);
#endregion
#region Objects
#if UNITY_PHYSICS_2D
yield return CreateTestCase<
Collision2DScriptableEvent,
Collision2DScriptableEventListener,
Collision2D
>(new Collision2D());
yield return CreateTestCase<
Collider2DScriptableEvent,
Collider2DScriptableEventListener,
Collider2D
>(new Collider2D());
#endif
#if UNITY_PHYSICS_3D
yield return CreateTestCase<
CollisionScriptableEvent,
CollisionScriptableEventListener,
Collision
>(new Collision());
yield return CreateTestCase<
ColliderScriptableEvent,
ColliderScriptableEventListener,
Collider
>(new Collider());
#endif
yield return CreateTestCase<
ObjectScriptableEvent,
ObjectScriptableEventListener,
Object
>(new Object());
yield return CreateTestCase<
GameObjectScriptableEvent,
GameObjectScriptableEventListener,
GameObject
>(new GameObject());
yield return CreateTestCase<
TransformScriptableEvent,
TransformScriptableEventListener,
Transform
>(new GameObject().transform);
#endregion
}
private static TestFixtureParameters CreateTestCase<
TScriptableEvent,
TScriptableEventListener,
TArg
>(TArg arg)
where TScriptableEvent : ScriptableEvent<TArg>
where TScriptableEventListener : ScriptableEventListener<TArg>
{
var attribute = new TestFixtureAttribute(arg)
{
TypeArgs = new[]
{
typeof(TScriptableEvent),
typeof(TScriptableEventListener),
arg.GetType(),
}
};
return new TestFixtureParameters(attribute);
}
}
}