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Karl Henkel
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update version to 4.5.0-pre.1
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CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [4.4.2] - 2021-01-08
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## [4.5.0-pre.1] - 2021-01-08
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### Bug Fixes
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- Fixed the insertion of new points on a Poly Shape being unreliable.
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- Fixed rect selection not working with Universal Render Pipeline.
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- [case: 1281254] Fixed shader warning in URP for UNITY_PASS_FORWARDBASE macro redefinition.
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- [case: 1294866] Fix annotation warning on InitializeOnLoad call.
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- [case: 1304561] Fix `Shape Preview` not rendering with the blue preview tint.
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### Changes
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- Drop support for Unity 2018.3. This was necessary for optional assembly references.
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## [4.4.1] - 2020-11-10
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- [case: 1286720] Fixed `Bezier Shape` and `Poly Shape` component preventing build when `Script Stripping` was enabled.

package.json

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{
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"name": "com.unity.probuilder",
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"displayName": "ProBuilder",
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"version": "4.4.2",
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"version": "4.5.0-pre.1",
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"unity": "2018.4",
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"description": "Build, edit, and texture custom geometry in Unity. Use ProBuilder for in-scene level design, prototyping, collision meshes, all with on-the-fly play-testing.\n\nAdvanced features include UV editing, vertex colors, parametric shapes, and texture blending. With ProBuilder's model export feature it's easy to tweak your levels in any external 3D modelling suite.",
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"keywords": [

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