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handlers_systems.go
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216 lines (181 loc) · 4.63 KB
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package main
import (
"fmt"
"maps"
"strings"
"github.com/gin-gonic/gin"
)
func validateSystem(system string) (bool, string, System) {
systemsMutex.RLock()
defer systemsMutex.RUnlock()
if system == "" {
return false, "System cannot be empty", System{}
}
systemLower := strings.ToLower(system)
if len(systemLower) < 3 {
return false, "System must be at least 3 characters long", System{}
}
if len(systemLower) > 20 {
return false, "System must not exceed 20 characters", System{}
}
for systemName, system := range systems {
if strings.EqualFold(systemName, systemLower) {
return true, "Valid system", system
}
}
return false, "System must match a valid system", System{}
}
func renameSystem(systemName string, newName string) error {
system, ok := systems[systemName]
if !ok {
return fmt.Errorf("system not found")
}
delete(systems, systemName)
system.Name = newName
systems[newName] = system
foundUsers, err := getAccountsBy("system", systemName, -1)
if err != nil {
return nil
}
for _, user := range foundUsers {
user.Set("system", newName)
}
go saveUsers()
return nil
}
func updateSystem(c *gin.Context) {
var req struct {
System string `json:"system"`
Key string `json:"key"`
Value any `json:"value"`
}
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(400, gin.H{"error": "Invalid request body"})
return
}
isValid, errorMessage, system := validateSystem(req.System)
if !isValid {
c.JSON(400, gin.H{"error": errorMessage})
return
}
user := c.MustGet("user").(*User)
// only allow the owner of the system or mist to update it
if system.Owner.Name != user.GetUsername() && user.GetUsername().ToLower() != "mist" {
c.JSON(403, gin.H{"error": "Insufficient permissions"})
return
}
err := setSystem(system.Name, req.Key, req.Value)
if err != nil {
c.JSON(500, gin.H{"error": err.Error()})
return
}
c.JSON(200, gin.H{"message": "System updated successfully"})
}
func setSystem(systemName string, key string, value any) error {
defer saveSystems()
systemsMutex.Lock()
defer systemsMutex.Unlock()
system, ok := systems[systemName]
if !ok {
return fmt.Errorf("system not found")
}
switch key {
case "name":
if v, ok := value.(string); ok {
renameSystem(system.Name, v)
return nil
}
case "owner_name":
if v, ok := value.(Username); ok {
system.Owner.Name = v
systems[systemName] = system
return nil
}
case "owner_discord_id":
v := getStringOrEmpty(value)
if v == "" {
return fmt.Errorf("invalid owner_discord_id value: %v", value)
}
system.Owner.DiscordID = v
systems[systemName] = system
return nil
case "wallpaper":
if v, ok := value.(string); ok {
system.Wallpaper = v
systems[systemName] = system
return nil
}
case "designation":
if v, ok := value.(string); ok {
system.Designation = v
systems[systemName] = system
return nil
}
case "icon":
if v, ok := value.(string); ok {
system.Icon = v
systems[systemName] = system
return nil
}
}
return fmt.Errorf("invalid system key: %s", key)
}
func getAllSystems() map[string]System {
systemsMutex.RLock()
defer systemsMutex.RUnlock()
result := make(map[string]System, len(systems))
maps.Copy(result, systems)
return result
}
func reloadSystems() error {
loadSystems()
return nil
}
func getSystems(c *gin.Context) {
systemsMutex.RLock()
c.JSON(200, systems)
systemsMutex.RUnlock()
}
func getSystemUsers(c *gin.Context) {
user := c.MustGet("user").(*User)
// Only allow mist or the owner of the system to view users
system_data := getAllSystems()
system_name := c.Query("system")
if system_name == "" {
c.JSON(400, gin.H{"error": "System is required"})
return
}
system, ok := system_data[system_name]
if !ok {
c.JSON(404, gin.H{"error": "System not found"})
return
}
if system.Owner.Name != user.GetUsername() && user.GetUsername().ToLower() != "mist" {
c.JSON(403, gin.H{"error": "Insufficient permissions"})
return
}
foundUsers, err := getAccountsBy("system", system.Name, -1)
if err != nil {
c.JSON(500, gin.H{"error": err.Error()})
return
}
usernames := make([]Username, 0, len(foundUsers))
for _, user := range foundUsers {
usernames = append(usernames, user.GetUsername())
}
c.JSON(200, usernames)
}
func reloadSystemsEndpoint(c *gin.Context) {
user := c.MustGet("user").(*User)
// Only allow mist user to reload systems (admin privilege)
if user.GetUsername().ToLower() != "mist" {
c.JSON(403, gin.H{"error": "Insufficient permissions"})
return
}
err := reloadSystems()
if err != nil {
c.JSON(500, gin.H{"error": "Failed to reload systems"})
return
}
c.JSON(200, gin.H{"message": "Systems reloaded successfully"})
}