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CMakeLists.txt
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290 lines (247 loc) · 9.67 KB
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cmake_minimum_required(VERSION 3.10)
if (${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
message(FATAL_ERROR "Prevented in-tree build.")
endif ()
project(InjectorEngine
VERSION 0.1.0
LANGUAGES CXX)
option(INJECTOR_BUILD_EDITOR "Build editor executable" ON)
option(INJECTOR_BUILD_VIRTUAL_REALITY "Build with virtual reality support" ON)
include(GNUInstallDirs)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
include(TestBigEndian)
TEST_BIG_ENDIAN(INJECTOR_BIG_ENDIAN)
set(INJECTOR_POINTER_SIZE ${CMAKE_SIZEOF_VOID_P})
set(INJECTOR_SYSTEM_NAME ${CMAKE_SYSTEM_NAME})
set(INJECTOR_SYSTEM_VERSION ${CMAKE_SYSTEM_VERSION})
if (CMAKE_SIZEOF_VOID_P EQUAL 4)
set(INJECTOR_SYSTEM_32 1)
set(INJECTOR_SYSTEM_64 0)
elseif (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(INJECTOR_SYSTEM_32 0)
set(INJECTOR_SYSTEM_64 1)
else ()
message(FATAL_ERROR "Failed to detect system architecture")
endif ()
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
set(INJECTOR_SYSTEM_LINUX 1)
set(INJECTOR_SYSTEM_MACOS 0)
set(INJECTOR_SYSTEM_WINDOWS 0)
elseif (CMAKE_SYSTEM_NAME MATCHES "Darwin")
set(INJECTOR_SYSTEM_LINUX 0)
set(INJECTOR_SYSTEM_MACOS 1)
set(INJECTOR_SYSTEM_WINDOWS 0)
elseif (CMAKE_SYSTEM_NAME MATCHES "Windows")
set(INJECTOR_SYSTEM_LINUX 0)
set(INJECTOR_SYSTEM_MACOS 0)
set(INJECTOR_SYSTEM_WINDOWS 1)
else ()
message(FATAL_ERROR "Failed to detect system name")
endif ()
if (INJECTOR_BUILD_VIRTUAL_REALITY AND (CMAKE_SYSTEM_NAME MATCHES "Linux" OR CMAKE_SYSTEM_NAME MATCHES "Windows"))
set(INJECTOR_SUPPORT_VIRTUAL_REALITY 1)
else ()
set(INJECTOR_SUPPORT_VIRTUAL_REALITY 0)
endif ()
configure_file(CMake/Defines.hpp.in Injector/Defines.hpp)
set(ASSIMP_BUILD_ASSIMP_TOOLS OFF CACHE BOOL "" FORCE)
set(ASSIMP_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(ASSIMP_INSTALL OFF CACHE BOOL "" FORCE)
set(ASSIMP_INSTALL_PDB OFF CACHE BOOL "" FORCE)
add_subdirectory(Libraries/assimp)
if (CMAKE_SYSTEM_NAME MATCHES "Darwin")
set(OPENSSL_ROOT_DIR /usr/local/Cellar/openssl@1.1/1.1.1h CACHE FILEPATH "" FORCE)
set(OPENSSL_SSL_LIBRARY ${OPENSSL_ROOT_DIR}/lib/libssl.dylib CACHE FILEPATH "" FORCE)
set(OPENSSL_CRYPTO_LIBRARY ${OPENSSL_ROOT_DIR}/lib/libcrypto.dylib CACHE FILEPATH "" FORCE)
endif ()
find_package(Vulkan REQUIRED)
find_package(OpenSSL REQUIRED)
include(CMake/stb.cmake)
include(CMake/VulkanMemoryAllocator.cmake)
set(IMGUI_INCLUDE_DIRS ${PROJECT_SOURCE_DIR}/Libraries/imgui)
add_subdirectory(Libraries/glew/build/cmake)
set(GLEW_INCLUDE_DIRS ${PROJECT_SOURCE_DIR}/Libraries/glew/include)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
set(GLFW_VULKAN_STATIC OFF CACHE BOOL "" FORCE)
add_subdirectory(Libraries/glfw)
set(LZ4_BUILD_LEGACY_LZ4C OFF CACHE BOOL "" FORCE)
add_subdirectory(Libraries/lz4/build/cmake)
set(LZ4_INCLUDE_DIRS ${PROJECT_SOURCE_DIR}/Libraries/lz4/lib)
if (INJECTOR_SUPPORT_VIRTUAL_REALITY)
add_subdirectory(Libraries/openvr)
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
if (CMAKE_SIZEOF_VOID_P EQUAL 4)
set(OPENVR_LIBRARY_DIR ${PROJECT_SOURCE_DIR}/Libraries/openvr/lib/linux32/libopenvr_api.so)
configure_file(${PROJECT_SOURCE_DIR}/Libraries/openvr/bin/linux32/libopenvr_api.so libopenvr_api.so COPYONLY)
elseif (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(OPENVR_LIBRARY_DIR ${PROJECT_SOURCE_DIR}/Libraries/openvr/lib/linux64/libopenvr_api.so)
configure_file(${PROJECT_SOURCE_DIR}/Libraries/openvr/bin/linux64/libopenvr_api.so libopenvr_api.so COPYONLY)
endif ()
elseif (CMAKE_SYSTEM_NAME MATCHES "Windows")
if (CMAKE_SIZEOF_VOID_P EQUAL 4)
set(OPENVR_LIBRARY_DIR ${PROJECT_SOURCE_DIR}/Libraries/openvr/lib/win32/openvr_api.lib)
configure_file(${PROJECT_SOURCE_DIR}/Libraries/openvr/bin/win32/openvr_api.dll openvr_api.dll COPYONLY)
elseif (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(OPENVR_LIBRARY_DIR ${PROJECT_SOURCE_DIR}/Libraries/openvr/lib/win64/openvr_api.lib)
configure_file(${PROJECT_SOURCE_DIR}/Libraries/openvr/bin/win64/openvr_api.dll openvr_api.dll COPYONLY)
endif ()
endif ()
add_library(openvr STATIC IMPORTED)
set_target_properties(openvr PROPERTIES IMPORTED_LOCATION ${OPENVR_LIBRARY_DIR})
set(OPENVR_LINK_LIB openvr)
set(OPENVR_INCLUDE_DIRS ${PROJECT_SOURCE_DIR}/Libraries/openvr/headers)
endif ()
add_library(InjectorEngine STATIC
Libraries/imgui/imgui_demo.cpp
Libraries/imgui/imgui_draw.cpp
Libraries/imgui/imgui_widgets.cpp
Libraries/imgui/imgui.cpp
Libraries/imgui/examples/imgui_impl_glfw.cpp
Source/ECS/EcsEntity.cpp
Source/ECS/EcsManager.cpp
Source/Exception/CastException.cpp
Source/Exception/Exception.cpp
Source/Exception/NullException.cpp
Source/Exception/OutOfRangeException.cpp
Source/Graphics/GUI/EditorGuiHandler.cpp
Source/Graphics/OpenGL/Pipeline/GlColorColorGpuPipeline.cpp
Source/Graphics/OpenGL/Pipeline/GlColorGpuPipeline.cpp
Source/Graphics/OpenGL/Pipeline/GlDiffuseGpuPipeline.cpp
Source/Graphics/OpenGL/Pipeline/GlGuiGpuPipeline.cpp
Source/Graphics/OpenGL/Pipeline/GlImageDiffuseGpuPipeline.cpp
Source/Graphics/OpenGL/Pipeline/GlSimulatedSkyGpuPipeline.cpp
Source/Graphics/OpenGL/GlCameraEcsSystem.cpp
Source/Graphics/OpenGL/GlGpuBuffer.cpp
Source/Graphics/OpenGL/GlGpuFramebuffer.cpp
Source/Graphics/OpenGL/GlGpuShader.cpp
Source/Graphics/OpenGL/GlGpuImage.cpp
Source/Graphics/OpenGL/GlGpuMesh.cpp
Source/Graphics/OpenGL/GlGpuPipeline.cpp
Source/Graphics/OpenGL/GlGpuShader.cpp
Source/Graphics/OpenGL/GlGpuWindow.cpp
Source/Graphics/OpenGL/GlRenderEcsSystem.cpp
Source/Graphics/Vulkan/Pipeline/VkColorGpuPipeline.cpp
Source/Graphics/Vulkan/Pipeline/VkDiffuseGpuPipeline.cpp
Source/Graphics/Vulkan/Pipeline/VkImageDiffuseGpuPipeline.cpp
Source/Graphics/Vulkan/VkCameraEcsSystem.cpp
Source/Graphics/Vulkan/VkGpuBuffer.cpp
Source/Graphics/Vulkan/VkGpuImage.cpp
Source/Graphics/Vulkan/VkGpuMesh.cpp
Source/Graphics/Vulkan/VkGpuPipeline.cpp
Source/Graphics/Vulkan/VkGpuShader.cpp
Source/Graphics/Vulkan/VkGpuSwapchain.cpp
Source/Graphics/Vulkan/VkGpuWindow.cpp
Source/Graphics/Vulkan/VkRenderEcsSystem.cpp
Source/Graphics/Vulkan/VkSwapchainData.cpp
Source/Graphics/AspectRatioEcsSystem.cpp
Source/Graphics/CameraEcsComponent.cpp
Source/Graphics/CameraEcsSystem.cpp
Source/Graphics/FreeCameraEcsSystem.cpp
Source/Graphics/GpuBuffer.cpp
Source/Graphics/GpuFramebuffer.cpp
Source/Graphics/GpuImage.cpp
Source/Graphics/GpuMesh.cpp
Source/Graphics/GpuPipeline.cpp
Source/Graphics/GpuShader.cpp
Source/Graphics/GpuWindow.cpp
Source/Graphics/GuiEcsComponent.cpp
Source/Graphics/GuiEcsSystem.cpp
Source/Graphics/ImageData.cpp
Source/Graphics/ModelData.cpp
Source/Graphics/RenderEcsComponent.cpp
Source/Graphics/RenderEcsSystem.cpp
Source/Graphics/ShaderData.cpp
Source/Graphics/SimSkyEcsSystem.cpp
Source/Graphics/VirtualRealityEcsSystem.cpp
Source/Mathematics/Angle.cpp
Source/Mathematics/BoundingBox2.cpp
Source/Mathematics/BoundingBox3.cpp
Source/Mathematics/BoundingSphere2.cpp
Source/Mathematics/BoundingSphere3.cpp
Source/Mathematics/Color.cpp
Source/Mathematics/Quaternion.cpp
Source/Mathematics/RotateEcsComponent.cpp
Source/Mathematics/TransformEcsComponent.cpp
Source/Mathematics/TransformEcsSystem.cpp
Source/Mathematics/TranslateEcsComponent.cpp
Source/Network/ClientSocket.cpp
Source/Network/ClientSocketEcsSystem.cpp
Source/Network/Datagram.cpp
Source/Network/Endpoint.cpp
Source/Network/Socket.cpp
Source/Network/TcpServerSocket.cpp
Source/Network/TcpSessionSocket.cpp
Source/Storage/FileStream.cpp
Source/ByteSwap.cpp
Source/Compressor.cpp
Source/Engine.cpp)
target_link_libraries(InjectorEngine PUBLIC
assimp
glew_s
glfw
lz4_static
OpenSSL::SSL
OpenSSL::Crypto
${OPENVR_LINK_LIB}
stb
VulkanMemoryAllocator
Vulkan::Vulkan)
target_include_directories(InjectorEngine PUBLIC
${PROJECT_BINARY_DIR}
${PROJECT_SOURCE_DIR}/Include
${GLEW_INCLUDE_DIRS}
${IMGUI_INCLUDE_DIRS}
${LZ4_INCLUDE_DIRS}
${OPENVR_INCLUDE_DIRS}
${Vulkan_INCLUDE_DIRS})
if (INJECTOR_BUILD_EDITOR)
add_executable(InjectorEditor
Source/Editor.cpp)
target_link_libraries(InjectorEditor PRIVATE
InjectorEngine)
target_include_directories(InjectorEditor PRIVATE
${PROJECT_BINARY_DIR}
${PROJECT_SOURCE_DIR}/Include)
endif ()
set(INJECTOR_RESOURCES
Fonts/JetBrainsMonoBold.ttf
Fonts/JetBrainsMonoBoldItalic.ttf
Fonts/JetBrainsMonoItalic.ttf
Fonts/JetBrainsMonoRegular.ttf
Fonts/RobotoBold.ttf
Fonts/RobotoBoldItalic.ttf
Fonts/RobotoItalic.ttf
Fonts/RobotoRegular.ttf
Images/GrayBox.png
Images/Logo16.png
Images/Logo32.png
Images/Logo48.png
Models/UtahTeapot.fbx
Shaders/Color.frag
Shaders/Color.vert
Shaders/ColorColor.frag
Shaders/ColorColor.vert
Shaders/SimulatedSky.vert
Shaders/SimulatedSky.frag
Shaders/Diffuse.frag
Shaders/Diffuse.vert
Shaders/Gui.vert
Shaders/Gui.frag
Shaders/ImageDiffuse.frag
Shaders/ImageDiffuse.vert
Shaders/Color.frag.spv
Shaders/Color.vert.spv
Shaders/ColorColor.frag.spv
Shaders/ColorColor.vert.spv
Shaders/Diffuse.frag.spv
Shaders/Diffuse.vert.spv
Shaders/ImageDiffuse.frag.spv
Shaders/ImageDiffuse.vert.spv)
foreach (FILE ${INJECTOR_RESOURCES})
configure_file(Resources/${FILE} Resources/${FILE} COPYONLY)
endforeach (FILE)